Final Submission Links Video Presentation: Artstation Post: https://www.artstation.com/artwork/g0009L Blog: https://kevinsrecord.blogspot.com/ I’ve been updating my software documentation to include information to help me in the future I tried to import my character and clothes into my USD Omniverse scene but there were some problems with it and I haven’t been able to figure out why it wasn’t working. For some reason the asset wouldn’t save and by extension wouldn’t update in the other scene. The assets also don’t appear correctly. Since it seems to not work within the USD Omniverse I tried to upload it into a new scene but I don’t think I uploaded it correctly so it doesn’t appear well and I’m not sure how to fix this. I plan on continuing this project past this class.
This is my attempt at rigging. I started to do it in Blender but I was running into issues with the auto-generation so I decided to try it out in Maya. I got a lot of help from my friend Erika and watching YouTube tutorials by Dikko. (Blender Rig) This was the ChatGPT response to the question, "detailed steps for the rigging process of a character in maya" Sure, here are the detailed steps for rigging a character in Maya: "1. Plan the rig: Before you begin rigging, it's important to plan the rig by deciding on the rigging style, the level of detail, and the control mechanisms. You can sketch out your ideas on paper or use digital drawing software. 2. Model the character: The first step is to create the 3D model of the character. You can use Maya's modeling tools to create the character or import it from another software. 3. Create the skeleton: Use the Joint tool to create the bones for the skeleton. You can create a hierarchy of joints by clicking on one joi...
10 Week Plan Based on the class syllabus that I developed for my fashion independent study, this is sort of what I see the project timeline looking like. Week 01 Project Idea Development and Finalize Idea, Week 02 Concept Art, Week 03 Block Out, Week 04 1st Pass of High Resolution Model: Detailed Sculpt of Nude Character, Week 05: Midterm 2nd Pass of High Resolution Model: Continue to add detail and polish to the high resolution character by adding accessories and clothing (sculpting), Week 06 Low Resolution (retopologizing) of characters and clothes with good topology Week 07 Rig??, Week 08 Texture, Week 09 Import into game engine, Week 10 Documentation and Bug Fixes, and Week 11: Finals Publish Findings
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