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Showing posts from January, 2023

Mouse Block Out

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This is my mouse character block out sculpt.  He is a mouse in a fantasy mouse world.  (Mouse Reference Sheet) (Mouse Block-Out Top) (Mouse Block-Out Side (Mouse Block-Out Front)

Pre-Production

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This is the expected pipeline that I plan on taking outlined so far.  Figma Link: https://www.figma.com/file/PZup6dKze3htA1IqQmdMkJ/Character-Pipeline?node-id=0%3A1&t=eD0YhPfAF0MspjVG-1

10 Week Timeline

 10 Week Plan    Based on the class syllabus that I developed for my fashion independent study, this is sort of what I see the project timeline looking like.  Week 01 Project Idea Development and Finalize Idea,  Week 02 Concept Art,  Week 03 Block Out,  Week 04 1st Pass of High Resolution Model: Detailed Sculpt of Nude Character,  Week 05: Midterm 2nd Pass of High Resolution Model: Continue to add detail and polish to the high resolution character by adding accessories and clothing (sculpting),  Week 06 Low Resolution (retopologizing) of characters and clothes with good topology Week 07 Rig??,  Week 08 Texture,  Week 09 Import into game engine,  Week 10 Documentation and Bug Fixes, and  Week 11: Finals Publish Findings

First post with my DIGM 540 project ideas

 This is my first blog post. Essentially the point of this blog for at least the next 11 weeks is to work on a project for my DIGM 540 class.  Some ideas that I had: Idea 01:  Essentially I want to work on my master thesis and use this blog as a way to organize my thoughts. In addition, I believe getting my teacher and peer input could be very beneficial, especially considering the premise of my thesis is about game design education.  Idea 02:  I am currently taking an independent study course with Kathleen Martin in order to understand and how to execute the character pipeline. I'm hoping to learn how to sculpt characters, implement Clo / Marvelous Designer for the character's clothes, and then be able to fully render it out into a game engine like Unreal Engine 5.