Retopology of Tunic

  Retopologizing of tunic asset in order to learn the process. I was running into an issue with hand-quad drawing so I then decided to decimate the model in ZBrush. Another problem that I am currently facing is then transferring the attributions of the decimated version onto the simulated version as for some reason it just wouldn't work. I decided to give up on it for now, especially when taking in consideration the fact that Unreal Engine renders in Tris which means converting the mesh to polys is kind of pointless. 





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